Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

I iterated on my semester project several times by building scenarios and refining code features as the direction and goals were clear. Player perspectives and actions were adjusted based on multiple runs and tests, and timelines were arranged based on the final iteration of the script. To highlight the logic of each character's actions, I arranged portals. And to not go to the point where I could guide the player and allow them to have their own choices, I added options.

About This Work

By Guo Bingqian
Email Guo Bingqian
Published On: 05/06/2022