Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

In my animation work on the basis of the first three weeks of remakes, after trying to capture the characters in motion, this week I decided to do in the original story structure innovation.

Aim: Create loops for the character Voyu's battle with werewolf movements in the forest and the flying scene. Join the Voyu interact with the action of werewolves, to render more action rather than fiddling with camera.

Method: I tried to express the shot again, using a brush and morph tool to show the loop of the first two scenes in Tvpaint.

Result: The werewolf attacks, adding a splash or burst of earth-rock to show its power, swoop action I adopt the law of deformation to reveal a werewolf rapidly. Voyu was designed to dodge the werewolf's two lunges and then soar into the air, finally hiding in the clouds.

Reflection: Although the previous Voyeur experience was deleted, it was difficult to deal with the silhouette, considering that Laho's bat-wielding attack would make the scene quite complicated, especially the perspective and the overlap between the bat-wielding and Laho. The fight simply focuses on Voyu's actions against the werewolf. However, it is also complicated to depict werewolves in a positive way, so the side is chosen, and the attack method is flapping because it can shape werewolves and highlight their cartoon style. Voyu escapes the attack and jumps into the air, which is a reference to the superpower of the "Dragon Ball" Sayans, showing the style of comic by using fluid to indicate rapid movement.

About This Work

By Junzhe Yan (Jun)
Email Junzhe Yan (Jun)
Published On: 31/05/2022