Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

Theme: Timing and Rhythm

Aim: This week, the theme is timing and rhythm. Rhythm is essential to any animation, while the different rhythms of the same action can reflect the character's emotions. So this week, I want to create a series of experiments based on studio 3 project to explore this week's topic.

Method: Since I have decided on some scenes and movements of the studio project, I intend to use the first scene as the exploration project this week to explore what rhythms can better express the characters' emotions. I tested the difference in tempo by adding and subtracting the number of frames. I also tried a different way of closing the door.

Result: In this week's test, although I tried several different rhythms, I am not familiar with this kind of rhythm test for movements. My motion design did not show the feeling of closing the door quickly, which is where I need to improve in the future.

Reflection: Creating this week’s response made me realize the importance of rhythms, such as using rhythm to reflect emotions, including anger or fear. At the same time, this week also let me realize that rhythm is an essential part of capturing the audience's emotions. By controlling the speed of the rhythm, the audience can be more engaged in the animation.

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About This Work

By Stella Lin
Email Stella Lin
Published On: 20/08/2021