Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

This week after several negotiations, I was decided to modify the action scenes of the conflict. Voyu is ambushed by the werewolf, he crawled on his belly, and then the werewolf run in his direction with growling.

Aim: Werewolves would be the biggest trouble in the way. Laho changed from walking to running anxiously, and Voyu also changed from walking slowly to crawling after being attacked by werewolf. This change underscores the werewolf's power and Laho's sense of urgency.

Method: Use TVPaint to draw the detailed line scenes. Photoshop for mobs’ design through drawing and painting.

Result: The line scene of Laho entering the forest and Voyu encountered with werewolf which run in Voyu’s direction with growlingwere detailed drawn and redesign the scene of Voyu crawling while injured. The werewolf's abstract form has been refined into a more cartoonish version and the squishy snarling of his teeth removed. Voyu's face-hugging gesture has been replaced with his back to the camera on the ground.

Reflection: Through the unity of style, I have greatly encouraged the clear direction of the work. Werewolf and Voyu may lack the possibility of deformation due to the cutting of the turning scene, but the story fluency has been improved to a certain extent. How to express actions clearly and accurately should be the most important.

About This Work

By Junzhe Yan (Jun)
Email Junzhe Yan (Jun)
Published On: 31/05/2022