Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

The theme

This week's theme is how we can combine place with play. However, I have an idea for a rather impressive project that embodies the idea of the field and player activity, where objects placed on the field become props, and by dividing the field, create a game that interacts with the objects on the track in a team race.

Context

I was initially inspired by Land Art. One genre of art, known as earth art or land art,  has existed since the 1960s and is characterised by the utilisation of the natural world and the surrounding terrain by artists in their creations (McDaniel & Robertson 1980).  This answer tells me the right way to make a game in a simple life scenario. When I conceived the interactive game of the place, I first thought of parkour, and then the element of interaction with the site. Considering the living environment of the city, it may be related to traffic. For example, roadside vehicles need wheels, which are also associated with the track. This interaction creates opportunities for collaboration and stimulates a sense of engagement.In terms of location, I thought of the park near my neighborhood. Because weekdays in the park of the flow of people is more. Moreover, parks have more open terrain than streets, and there are smooth promenades for pedestrians to walk on, which greatly increases the feasibility of the game.

Methods

Prepare the materials needed for the game props. The three games are Hot Weel, Kangaroo Jump and Step-Stone Across the River. The first game requires players to team up and roll newspaper "wheels" forward, the second game involves players wearing a Gunny Bag to jump forward, and the third game allows players to use two bricks on the ground as stepping stones to walk to the end step by step. The game is played on the park's Path Way. On the other hand, the field needs to be laid out, with red tape on the ground to indicate the starting point and the ending point, and the whole process allows players to participate through cooperation.

Reflection

If I were to develop this project further in the future, I would have to re-locate the track somewhere wide and straight, like on a straight track. I needed to get over the bugs and some original inspiration to at least make the experience a little less boring. Perhaps through stories, the participants become part of the game.

Youtube Link: https://youtu.be/4MUdEqtbhE8

About This Work

By Junzhe Yan (Jun)
Email Junzhe Yan (Jun)
Published On: 16/08/2022