Starting with the development of Folio 2, I decided for this week to explore light and different type of materials in a 3D space.
By referencing myself not in the 3D animation field but within 3D modeling, I visualized multiple works where light refraction was explored. The visual aesthetics of those pieces were amazing and very pleasant to watch, so I dived into it and I found another phenomenon directly caused by refraction, called dispersion, which can generate rainbows and separate white light in its entire spectrum.
That is why I carried out a small experiment creating a kind of translucent prisms or simple figures similar to prisms. Rendering on Redshift is a totally different story from the standard renderers that C4D has. Fortunately, it supports refraction and dispersion with ease.
Finally, I wanted to give it an extra detail by exploring glass caustics, which basically are light rays reflected or refracted by an object, normally transparent or translucent.
By Juan Felipe Cadena Parra
Email Juan Felipe Cadena Parra
Published On: 21/06/2020