Master Of Animation, Games & Interactivity
Master Of Animation, Games & Interactivity

1)What field/fields/intersection of fields is your research located in?
2D animation, independent animators, animation theorist


2)What keywords from these fields are important to your research?
Keywords: Construction phase, Animative-state, Presentation phase, post-structuralism, negative space, solid-flexible, foreshortening rule, animasophy


3)List  1-2 key concepts important to your investigation.

  • How I can take Torre’s list of the 3 phases that make up the production of animation and apply it to also affect the animator’s way of thinking during creation for a better product.
  • List how I’ve personally dissected the 3 phases to help with my own project and show the improvements I’ve made that altered the way I’ve chose to show visual representations in 2D animation. Show other contemporary examples from independent animators who has a similar visual presentation.

4)What  specific issue/problem/intuition are you investigating?
Unlike studio companies, independent animators lack resources ranging from budget to time. More importantly, independent animators only have one creative mind to direct the product of the animation--theirs. External feedback can be available but it isn’t the same as a conglomerate of animators under one studio. That is why I want to investigate methods that could help independent animators harness the most out of their way of creating by implementing production theories I’ve gathered from other venerable animators.
Hopefully this will allow less-experienced animators bereft of resources to improve the message and quality of their work.


5)How can you state this as a research Q. or  sub Qs?
“How could the production phases of traditional cinema be adapted towards 2D cel animation and help independent animators leverage their time and budget to construct a unique visual presentation?”


6)What will you do in your “creative practice” to investigate this issue? or What  form will your practice take?
My own practice will take play a role in this research proposal as I will be taking excerpts from my own project between the span of a year where I compare one work that is deprived of any knowledge in the 3 phases to a more novel work that incorporates it. I’ll investigate how it changed the way I shape my project whilst still retaining the same art/animation style that I picked up on my own.


7) are you using any other methods to support your practice to answer the questions you have posed? What are they? Why are they necessary?
Although my main focus will be on Torre’s iteration of the philosophical theories, I want to go through the roots of his references to see different variations and perspectives on similar theories to see how it has specifically shaped Torre’s way of thinking.
I want to also look up contemporary examples of current independent animators, preferably those who were self-taught, and see whether or not I can find glimpses of these theories come in to play, even if was done incidentally.


8)Who might this investigation be relevant to outside of your own practice? Why?
Although the investigation focuses on 2D cel animation, I believe the information here could also benefit 3D animators and other artists. This is because I don’t specifically investigate the principles of animation but instead I focus on the phases involved in its creation, which was already a derivative from traditional cinema, and incorporate it to my best needs to leverage the most out of it in regards to my product.
 

About This Work

By JeeHoon Oh
Email JeeHoon Oh
Published On: 01/10/2018

academic:

context, production

mediums:

written

scopes:

major work, component work

tags:

Research, Research Methods, Week 10, RMW10